Unreal Senior Technical Artist (Rigging/Shading)
Unreal Senior Technical Artist (Rigging/Shading)

Unreal Senior Technical Artist (Rigging/Shading)

Stuttgart Vollzeit Kein Home Office möglich
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Please note that we will never request payment or bank account information at any stage of the recruitment process. As we continue to grow our teams, we urge you to be cautious of fraudulent job postings or recruitment activities that misuse our company name and information. Please protect your personal information during any recruitment process. While Monks may contact potential candidates via LinkedIn, all applications must be submitted through our official website (monks.com/careers).

About the Role

Monks is looking for a technical artist. Main categories of daily work will be pipeline development and artist support, acting as a bridge between artists and our Unreal Engine pipeline. It is important to ensure art content and features are easily integrated into the engine, while respecting the artistic vision and technical constraints of the project and pipeline.

Responsibilities

  • Work with generalist to create 3D art and bring it into the engine
  • Support artists in the use of the 3D art pipeline and user-facing engine tools
  • Provide hands-on support to artists in regard to asset performance and validation
  • Review creative process and identify opportunities for tool improvements
  • Maintain and develop rigging pipeline & tools and extensions with an eye towards usability and efficiency
  • Solve challenging technical issues in the UE shading pipeline
  • Collaborate with artists and testers to diagnose and resolve problems
  • Inspire and empower the art team to optimise their processes

About You

The essentials:

  • Must have extensive knowledge of UE Blueprints
  • Must be able to develop tools within UE
  • Knowledge of Rigging (ControlRig)
  • Must be good problem solver
  • Deadlines oriented
  • Fluent in English, both spoken and written. German is a plus.
  • Ability to learn quickly and share knowledge
  • Intrinsic curiosity
  • Self-motivated

Not a must, but a plus:

  • Knowledge of coding (C++ / Python) is a good add on
  • Knowledge of USD
  • Knowledge of version control systems (e.g., Git)
  • Experience with premium brands and high-end applications
  • Other 3D software skills is a plus (Maya / Blender)
  • Automotive Industry experience (CAD Data)
  • Knowledge of shading
  • Understanding the principles of offline rendering productions

At Monks, we believe in fostering an environment where a diversity of perspectives can thrive. We proactively work to design hiring processes that promote equity and inclusion while mitigating bias. We celebrate diversity and are committed to building a team that reflects the communities we serve. We welcome and encourage qualified applicants, from all backgrounds, who are excited to contribute to our mission.

Interested?Apply for this job!

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Kontaktperson:

Monks HR Team

Unreal Senior Technical Artist (Rigging/Shading)
Monks
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  • Unreal Senior Technical Artist (Rigging/Shading)

    Stuttgart
    Vollzeit

    Bewerbungsfrist: 2027-03-28

  • M

    Monks

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