Official title: Simulation Engineer (gn) NVIDIA Omniverse
Location: Dresden, Germany; regular on-site work at customer locations | Employment information: Full-time; permanent employee; regular on-site work at customer locations
This engineering position is concerned with building dependable simulation assets and environments for industrial robotics. The role spans visual and functional representation: CAD data needs to become simulation-ready content, while grippers, fixtures and production equipment need appropriate kinematics and technically correct models. The expected result is a scene setup that is structured, maintainable and prepared for project use.
The vacancy also gives the engineer a tooling remit. Alongside customer simulation projects, the work involves the Wandelbots NOVA Extension, Isaac Sim extensions and simulation tools. It is therefore not limited to configuring one environment at a time. The post asks for interest in reusable workflows and in combining hands‑on engineering with scalable extension development, supported by cooperation across technical and customer-facing teams.
Responsibilities
- Build high-fidelity NVIDIA Omniverse and Isaac Sim scenes for industrial robotics use cases.
- Convert CAD data into clean assets and structured scene configurations suitable for simulation.
- Prepare technically robust, maintainable simulation environments for customer projects and internal development.
- Kinematize grippers, fixtures and production equipment so that they operate functionally within a simulated setup.
- Establish technically correct simulation models and assist virtual commissioning workflows.
- Keep simulation behaviour practical and application-oriented when supporting the transition from virtual validation to deployment and execution.
- Integrate Wandelbots technology through the NOVA Extension in customer simulation projects.
- Contribute to Isaac Sim extensions and simulation tools intended to improve the speed and scalability of project delivery.
Qualifications
- German language skills at B2 level or above, as required for customer communication.
- English language skills at B2 level or above.
- Willingness to work regularly on‑site at customer locations and support commissioning activities.
- Ability to work across Software Development, Robotics, Product and Customer Projects.
- Preferred: hands‑on experience with NVIDIA Omniverse, Isaac Sim or a comparable simulation environment.
- Preferred: solid CAD knowledge, including preparation of engineering data for simulation.
- Preferred: experience with virtual commissioning in an industrial automation context.
- Preferred: confidence in kinematization and in creating technically correct simulation models.
Skills and Competencies
- A basic understanding of OpenUSD and awareness of the sim-to-real gap.
- Structured, practical and solution-oriented engineering methods.
- Ability to interpret CAD material as simulation-ready assets and scene structure.
- Familiarity with virtual commissioning concepts for industrial automation.
- Comfort working with functional kinematics for industrial equipment.
- An advantage: programming skills, particularly Python, plus Git and collaborative development workflows.
- Interest in modern AI‑assisted tools for engineering and project execution.
Benefits and Employment Information
- Training and mental health opportunities are listed in the vacancy.
- Up to three days of volunteer time off are stated for charitable work.
- Free lunch, snacks and drinks are included among the listed provisions.
- The employer lists team events.
- Thirty days of annual vacation are stated, along with additional rest during the Christmas to New Year period.
- The vacancy states that usual earnings are paid when an employee takes care of a sick child.
- Salary information is not disclosed in the vacancy.
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Kontaktdaten:
1KOMMA5° Commercial Solutions GmbH Recruiting-Team