Auf einen Blick
- Aufgaben: Join us as a Technical Artist to create stunning visuals and optimize game performance using Unreal Engine 5.
- Arbeitgeber: Aesir is a passionate game development studio in Munich, focused on innovative and high-quality gaming experiences.
- Mitarbeitervorteile: Enjoy flexible remote work, free drinks, lunch subsidies, and a vibrant office environment.
- Warum dieser Job: Be part of a creative team, tackle exciting challenges, and contribute to awesome titles across various platforms.
- Gewünschte Qualifikationen: Bring your artistic skills, knowledge of game engines, and eagerness to learn new tools.
- Andere Informationen: Relocation support available; we value diverse backgrounds and encourage all applicants.
Das voraussichtliche Gehalt liegt zwischen 36000 - 60000 € pro Jahr.
About the company:
Your role:
As Technical Artist you are the central point of realizing art in the engine. You are well versed with Unreal Engine 5 and know how to work with the engine’s multiple tools to create systems, content, and a smooth pipeline for all other departments. Your knowledge about this major production tool helps you and your team to achieve structure, stable performance as well as visual quality.
The Tech Artists at Aesir come from a variety of backgrounds and therefore the skill set of the whole department is quite broad. We encourage you to apply even if you don’t feel you are experienced in all of the mentioned fields, as long as you are eager to explore new techniques, ready to encounter new challenges, and love games.
The kind of stuff you’ll be doing:
- Primarily work within UE5 in Blueprint or C++
- Be a key position in our game development process by aligning the requirements from our Tech and Game Design departments with the visual goals of the project.
- Work on materials and shaders.
- Implement animation graphs and rigs.
- Create high-quality user interfaces.
- Maintain and improve efficient asset pipelines and support our artists by creating useful tools and helping them deal with technical requirements inside and outside of the engine.
- Set up lighting inside the engine.
- Create worlds and assets with procedural tools.
- Create versatile visual effects for environments, skills, and user feedback.
- Work with profilers for PC and consoles to identify performance bottlenecks.
- Find creative solutions to optimize runtime performance without sacrificing visual quality.
- Work on awesome titles for various platforms.
- Work with a competent, passionate team of developers.
Who are we looking for:
You have:
- Good understanding of how game engines work and how to utilize them to achieve the intended visuals and work with the systems to create an optimized result.
- Great knowledge about computer graphics and how rendering and optimization works in an engine.
- Great knowledge about how shaders and materials work and the ability to create your own.
- A great artistic skill set, extensive knowledge of colors, form language, layouts, contrasts, movement, and lighting. You also carry a clear understanding of the essence of the art style.
- The ability to plan pipelines, prepare solid documentation and properly communicate them to your team.
- Basic knowledge in 3D modeling/animation software – we primarily use Blender.
- Basic skills in Photoshop.
You are:
- Self-motivated, self-directed and reliable.
- Experienced with efficient art and tech workflows, tools & development processes from planning up to the final product.
- Able to adapt to different situations and able to use your creativity and knowledge to come up with solid solutions.
- Eager to learn/research multiple new tools.
- Able to gather, analyze, and act on feedback from the team, openness to critique.
- Confident with English communication, both verbally and in writing (company language).
- Happy to work in our team in Munich (Germany).
Preferred qualifications:
- Experience in working on user interfaces.
- Experience with sound production and integration.
- Experience in console development.
- Worked with procedural tools such as Houdini or World Machine.
- In-depth knowledge about post-processing and lighting.
- One of the following backgrounds:
- As an artist
- As a programmer
- As a designer
What we offer:
- A great motivated, passionate and ambitious team of over 100 people in Munich.
- A secure job in an up-coming industry with a bright future.
- 38-hour week.
- We pay for your train/public transport ticket and a subsidy for lunch.
- Flexible remote working time models by arrangement.
- Relocation support if needed.
- Free drinks like soft drinks, coffee, tea and a weekly fresh organic fruit basket.
- A super awesome, modern and unique office located 10 minutes from the central station.
- Acceptance of your private parcels at the office.
- You also get a credit card from us, which we top up with 44€ per month.
- We offer the possibility of a company pension scheme.
- Company-based events for knowledge transfer, fun and recreation.
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Technical Artist (f/m/d) Arbeitgeber: Aesir Interactive GmbH
Kontaktperson:
Aesir Interactive GmbH HR Team
StudySmarter Bewerbungstipps 🤫
So bekommst du den Job: Technical Artist (f/m/d)
✨Tip Number 1
Make sure to showcase your experience with Unreal Engine 5 in your conversations. Highlight specific projects where you've utilized UE5's tools, especially in creating systems and optimizing performance.
✨Tip Number 2
Demonstrate your artistic skills by discussing your understanding of colors, lighting, and form language. Bring examples of your work that reflect your ability to create visually appealing assets and user interfaces.
✨Tip Number 3
Be prepared to talk about your experience with pipelines and documentation. Share how you've effectively communicated technical requirements to your team and how you’ve contributed to improving workflows.
✨Tip Number 4
Show your eagerness to learn new tools and techniques. Discuss any recent projects where you had to adapt quickly or research new methods, as this aligns well with the company's culture of exploration and creativity.
Diese Fähigkeiten machen dich zur top Bewerber*in für die Stelle: Technical Artist (f/m/d)
Tipps für deine Bewerbung 🫡
Understand the Role: Make sure you fully understand the responsibilities and requirements of a Technical Artist. Familiarize yourself with Unreal Engine 5, as well as the specific tools and techniques mentioned in the job description.
Tailor Your CV: Highlight your relevant experience with game engines, computer graphics, and any artistic skills. Be sure to include specific projects where you've utilized UE5, shaders, or created user interfaces.
Craft a Compelling Cover Letter: In your cover letter, express your passion for games and your eagerness to learn new techniques. Mention how your background aligns with the diverse skill set of the team and your ability to adapt to different situations.
Showcase Your Work: If possible, include a portfolio link that demonstrates your work with 3D modeling, animation, or any relevant projects. This will give the hiring team a clear view of your artistic abilities and technical skills.
Wie du dich auf ein Vorstellungsgespräch bei Aesir Interactive GmbH vorbereitest
✨Show Your Passion for Game Development
Make sure to express your enthusiasm for games and game development during the interview. Share specific examples of projects you've worked on or games that inspire you, as this will demonstrate your genuine interest in the field.
✨Demonstrate Your Technical Skills
Be prepared to discuss your experience with Unreal Engine 5, including any specific tools or techniques you've used. Highlight your knowledge of shaders, materials, and optimization processes, as these are crucial for the Technical Artist role.
✨Prepare for Problem-Solving Questions
Expect questions that assess your ability to find creative solutions to technical challenges. Think of examples where you've optimized performance or improved workflows, and be ready to explain your thought process.
✨Communicate Clearly and Collaboratively
Since the role involves working closely with various departments, practice articulating your ideas clearly. Show that you can effectively communicate technical concepts to non-technical team members and emphasize your openness to feedback.