Lead VFX Artist

Lead VFX Artist

Frankfurt am Main Vollzeit Kein Home Office möglich
Crytek

Crytek is looking for a Lead VFX Artist to join the Hunt: Showdown team.

*Sample pictures or portfolio link which shows sample work are necessary.*

Relocation & Remote Work

For this position, you have one of the following options:

  1. Come to our modern headquarters in Frankfurt and receive an attractive relocation package and have access to all of our benefits.
  2. If you are already living in one of the following countries, we are able to offer you a permanent work contract and allow you to work remotely as an employee from there:
    Germany
    Sweden
    United Kingdom
    Spain
    Poland
    Austria
  3. If you are interested in full-time remote work in any other country (max. +/- 2 hours CET), we can offer you a freelance contract arrangement.

Responsibilities

  • Lead the day-to-day management of the VFX team;
  • Along with the Art Director, regular appraisal, review and objective setting for the VFX team;
  • Ensure good communication & coordination between the VFX team and other disciplines of the bigger team;
  • Assist with recruitment and selection of staff for the team;
  • Liaise with external service providers if required;
  • Prepare task schedules for the VFX team in conjunction with Artists, Art Project Managers, Producers and other Project Managers;
  • Define and enforce industry leading working practices and structure for the given project, based on scope and resources;
  • Ensure good quality standards are set and achieved across the team;
  • Maintain and enforce the VFX vision and style set out by the Art Director;
  • Creation of real-time particle systems in CRYENGINE including textures and materials;
  • Explore new technologies on the given platforms to achieve best possible results;
  • Implementation and optimization of shader based effects;
  • Supervise and mentor other VFX artists on the team;
  • Work together with our Research and Development department to improve workflows;
  • Write documentation.

Requirements

  • 5+ years experience in game development;
  • Last and/or current gen console experience;
  • Management and project planning experience;
  • Expert understanding of current game FX processes, limitations and dependencies;
  • Strong knowledge of 3ds Max / Maya or Blender, Photoshop, Substance Designer;
  • Strong knowledge of common real-time game engines;
  • Established interpersonal and organizational skills;
  • Ability to deliver and receive constructive feedback;
  • The ability to manage and supervise artists and willingness to carry out mentorship tasks;
  • Good English communication and writing skills;
  • Positive, problem-solving and team-oriented attitude;
  • Excellent understanding of production procedures and software employed in the team;
  • Expert understanding of current game art processes, limitations and dependencies;
  • Recruitment/interviewing experience;
  • Ability to manage the demands of numerous people and tasks;
  • Team leadership qualities and a team player.
  • A portfolio or reel that demonstrates the following:
  • Real-time particle FX including a technical breakdown;
  • Strong technical skills (textures / materials / baking / scripting / shaders);
  • Strong artistic skills (shapes / colors / proportions / timing / lighting and movement);
  • Keen eye for details and realism.

Pluses

  • Experience with CRYENGINE;
  • Experience with Houdini;
  • Experience with EmberGen;
  • Ability to write HLSL.

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Crytek

Kontaktperson:

Crytek HR Team

Lead VFX Artist
Crytek
Crytek
  • Lead VFX Artist

    Frankfurt am Main
    Vollzeit

    Bewerbungsfrist: 2027-02-01

  • Crytek

    Crytek

    200 - 500
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