Crytek is looking for a Lead VFX Artist to join the Hunt: Showdown team.
*Sample pictures or portfolio link which shows sample work are necessary.*
Relocation & Remote Work
For this position, you have one of the following options:
- Come to our modern headquarters in Frankfurt and receive an attractive relocation package and have access to all of our benefits.
- If you are already living in one of the following countries, we are able to offer you a permanent work contract and allow you to work remotely as an employee from there:
Germany
Sweden
United Kingdom
Spain
Poland
Austria - If you are interested in full-time remote work in any other country (max. +/- 2 hours CET), we can offer you a freelance contract arrangement.
Responsibilities
- Lead the day-to-day management of the VFX team;
- Along with the Art Director, regular appraisal, review and objective setting for the VFX team;
- Ensure good communication & coordination between the VFX team and other disciplines of the bigger team;
- Assist with recruitment and selection of staff for the team;
- Liaise with external service providers if required;
- Prepare task schedules for the VFX team in conjunction with Artists, Art Project Managers, Producers and other Project Managers;
- Define and enforce industry leading working practices and structure for the given project, based on scope and resources;
- Ensure good quality standards are set and achieved across the team;
- Maintain and enforce the VFX vision and style set out by the Art Director;
- Creation of real-time particle systems in CRYENGINE including textures and materials;
- Explore new technologies on the given platforms to achieve best possible results;
- Implementation and optimization of shader based effects;
- Supervise and mentor other VFX artists on the team;
- Work together with our Research and Development department to improve workflows;
- Write documentation.
Requirements
- 5+ years experience in game development;
- Last and/or current gen console experience;
- Management and project planning experience;
- Expert understanding of current game FX processes, limitations and dependencies;
- Strong knowledge of 3ds Max / Maya or Blender, Photoshop, Substance Designer;
- Strong knowledge of common real-time game engines;
- Established interpersonal and organizational skills;
- Ability to deliver and receive constructive feedback;
- The ability to manage and supervise artists and willingness to carry out mentorship tasks;
- Good English communication and writing skills;
- Positive, problem-solving and team-oriented attitude;
- Excellent understanding of production procedures and software employed in the team;
- Expert understanding of current game art processes, limitations and dependencies;
- Recruitment/interviewing experience;
- Ability to manage the demands of numerous people and tasks;
- Team leadership qualities and a team player.
- A portfolio or reel that demonstrates the following:
- Real-time particle FX including a technical breakdown;
- Strong technical skills (textures / materials / baking / scripting / shaders);
- Strong artistic skills (shapes / colors / proportions / timing / lighting and movement);
- Keen eye for details and realism.
Pluses
- Experience with CRYENGINE;
- Experience with Houdini;
- Experience with EmberGen;
- Ability to write HLSL.
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Kontaktperson:
Crytek HR Team