Senior Technical Animator

Senior Technical Animator

Vollzeit Homeoffice
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Full-time | Remote (Germany-based)
Salary: €4200 – €4900 per month (depending on experience & fit)

Be sure to check out the overview for more information about working with us!

What We’re Looking For

Join us as a Senior Technical Animator to breathe life into Kinstrife’s physically simulated characters. Your role is to bridge the gap between hand-crafted and motion-captured animation and the runtime systems that drive our characters. You’ll help shape combat that feels weighty and responsive, smooth locomotion that handles complex terrain, world & prop interactions that ground characters into the space, and gestures that feel full of character. You’ll own the animation pipeline end-to-end, from planning and directing motion capture sessions to designing and coordinating in-engine animation systems. Working closely with programmers, you’ll connect animation data with procedural animation, and animation graphs to deliver believable and high-fidelity physics-based character control.

What You’ll Do

  • Create, implement and iterate on in-game character and creature animation using DCC tools and Unity 6
  • Plan, prepare and direct motion capture sessions, including hands-on prototyping with a full Rokoko setup
  • Co-design and develop player and NPC animation systems, spanning combat, traversal, world & prop interactions, dialogue and facial animation
  • Iterate and collaborate with gameplay programmers to deliver animation graphs, state machines, procedural animation, IK and physics-animation tooling for performant and high-fidelity animation
  • Work and iterate within Unity engine to implement animations, playtesting results and ensuring compatibility with physics system
  • Help shape animation tooling, pipelines, and workflows as the project evolves
  • Work with character artists to ensure high-quality rigging

What’s Needed

  • 7+ years in technical animation or gameplay animation, with a proven track record of shipping titles
  • Experience working with Unity and animation systems (Playables, Animation Jobs or equivalent)
  • Deep knowledge of technical animation and procedural animation techniques
  • Strong experience with motion capture data and cleanup
  • A solid understanding of animation principles and body mechanics
  • Can work within technical constraints to create realistic yet performant animation solutions
  • Fluent in English, with good communication and problem-solving skills
  • Interest in medieval or historical settings or fighting styles

Bonus Points

  • Knowledge and experience with medieval, historical fighting styles, martial arts or physical sports
  • Basic coding knowledge and the ability to read or reason about C# scripts
  • Comfortable switching between artistic creation and technical problem-solving
  • Solid grasp of gameplay design and “game feel”

Senior Technical Animator Arbeitgeber: Finitude GmbH

Als Senior Character Artist in unserem kreativen Team bieten wir Ihnen die Möglichkeit, Ihre Fähigkeiten in einem dynamischen und unterstützenden Umfeld weiterzuentwickeln. Unsere remote Arbeitsweise ermöglicht es Ihnen, flexibel zu arbeiten, während Sie gleichzeitig Teil eines engagierten Teams sind, das sich leidenschaftlich für authentische Charaktergestaltung einsetzt. Wir fördern eine offene Kommunikation und bieten zahlreiche Wachstumschancen, um Ihre Karriere in der Spieleentwicklung voranzutreiben.

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Kontaktdaten:

Finitude GmbH Recruiting-Team