Senior Technical Artist - VFX/Shaders
Senior Technical Artist - VFX/Shaders

Senior Technical Artist - VFX/Shaders

Frankfurt am Main Vollzeit 48000 - 84000 € / Jahr (geschätzt) Kein Home Office möglich
Gunzilla Games

Auf einen Blick

  • Aufgaben: Create and optimize VFX and shaders for our new AAA game, Off The Grid.
  • Arbeitgeber: Join Gunzilla Games, an innovative AAA game developer with a passion for player-first experiences.
  • Mitarbeitervorteile: Enjoy unlimited paid vacation, flexible work options, health insurance, and more perks!
  • Warum dieser Job: Be part of a creative team pushing the boundaries of gaming technology and design.
  • Gewünschte Qualifikationen: Experience with VFX and shaders in Unreal, plus a shipped AAA title as a VFX Artist.
  • Andere Informationen: We value diverse backgrounds and unique experiences—everyone is welcome to apply!

Das voraussichtliche Gehalt liegt zwischen 48000 - 84000 € pro Jahr.

Founded in 2020, Gunzilla Games is the independent AAA video game developer and publisher behind the free-to-play mobile game TECHNOCORE, the gamer-first blockchain GUNZ, and the upcoming next-gen battle royale Off The Grid, in three metropolitan locations: Frankfurt, Germany (HQ); Kyiv, Ukraine; and London, UK. The company is helmed by CEO Vlad Korolov and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the games industry. Gunzilla’s formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ, etc.) as well as Oscar-nominated screenwriter, director, and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, which has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer.

The Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Dmitriy Markov, Technical Director (Metro Exodus, ARKTIKA.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO’s Chernobyl series), Petr Cherkes, Design Director (The Last of Us, Uncharted 3, Star Wars: The Old Republic), Krasimir Nechevski, Animation Director (Adam, Book of the Dead), Nikolas Gekko, Lead Art Director, (Call of Duty: WWII, Halo Infinite, Destiny) and Kiran Pulicheri, Technical Art Director (Control, Far Cry 6).

OUR VALUES

  • Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
  • We Believe in Our People. We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we’re strong together, we thrive together.
  • Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest calibre.
  • Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
  • Open & Honest. We believe in building trust through transparency and honest communication. We’re proud of who we are, what we stand for, and what we’re building.

ABOUT THE JOB

Gunzilla Games is looking for a Senior Technical Artist – VFX/Shaders to join us in working on OTG (Off The Grid), an all-new AAA Extraction Battle Royale shooter, currently available as Early Access on PlayStation5, Xbox Series X|S, and PC.

RESPONSIBILITIES

  • Work with VFX and Shaders in Unreal or similar engines to create new features.
  • Create and optimize Niagara Systems.
  • Take responsibility for the VFX pipeline, briefing, mentoring/informing VFX Artists on best practices, validation/reviews and keeping documentation up to date.
  • Confidence in the Material Graph inside Unreal to create any shaders and VFX, and knowledge on how to optimize for performance.
  • Working with other departments such as Design, VFX and Env Art to support shaders and VFX.
  • Stay current with industry trends and techniques to continuously improve our VFX pipeline.

REQUIREMENTS

  • Experience with VFX and Shaders in Unreal or similar engines, preferably Niagara.
  • Able to author module scripts.
  • Experience with Blueprints.
  • Experience with Unreal Insights or any profiling tools such as Pix or RenderDoc to diagnose VFX/Rendering performance bottlenecks.
  • Previously shipped AAA title as a VFX Artist.

PLUSSES

  • Experience with Validation & Automation Tools for VFX.
  • Houdini to Unreal VFX Experience.

GUNZILLA OFFERS*

  • Unlimited Paid Vacation.
  • Flexible Working.
  • Work from Home.
  • Health Insurance.
  • Public Transportation.
  • Relocation & Accommodation Support.

*Some benefits may vary depending on Location & position.

COME AS YOU ARE

Videogames are for everyone, so everyone should have the opportunity to create them. We’re looking for a huge variety of unique life experiences to help shape the worlds we’re developing, so promise your application will be given the same consideration as everyone else’s, regardless of your background.

THE RECRUITMENT PROCESS

Here’s what you can expect when applying at Gunzilla.

  • Click on \“Apply Here\“ on the page of the role and send us your CV via email.
  • If selected to move to the next stage, you’ll be contacted by a member of our recruitment team.
  • Some roles require a competency test, which the recruitment team will support you on.
  • Zoom interviews will be conducted by your hiring manager, or you’ll be invited to meet us at our recruiting studio.
  • Following your interview, we’ll contact you either way.
  • If the interview went well but we feel you aren’t suited to the specific role, we’ll retain your details (with your permission) for future consideration.

#J-18808-Ljbffr

Senior Technical Artist - VFX/Shaders Arbeitgeber: Gunzilla Games

At Gunzilla Games, we pride ourselves on being an exceptional employer, offering a vibrant work culture that fosters creativity and innovation in the heart of Frankfurt. Our commitment to employee growth is reflected in our unlimited paid vacation, flexible working arrangements, and comprehensive health benefits, ensuring that our team members thrive both personally and professionally. Join us to be part of a diverse team of industry leaders dedicated to pushing the boundaries of gaming while enjoying unique perks like gym memberships and relocation support.
Gunzilla Games

Kontaktperson:

Gunzilla Games HR Team

StudySmarter Bewerbungstipps 🤫

So bekommst du den Job: Senior Technical Artist - VFX/Shaders

✨Tip Number 1

Familiarize yourself with the latest VFX and shader techniques in Unreal Engine, especially focusing on Niagara Systems. This will not only enhance your skills but also show your commitment to staying current in the industry.

✨Tip Number 2

Engage with the Gunzilla community on social media or forums. This can help you understand their culture and values better, which is crucial for aligning your application with what they are looking for.

✨Tip Number 3

Prepare to discuss your previous AAA title experience in detail during interviews. Highlight specific challenges you faced and how you overcame them, particularly in relation to VFX and shaders.

✨Tip Number 4

Showcase your ability to collaborate with other departments by preparing examples of past projects where you worked closely with design or environment art teams. This will demonstrate your teamwork skills, which are highly valued at Gunzilla.

Diese Fähigkeiten machen dich zur top Bewerber*in für die Stelle: Senior Technical Artist - VFX/Shaders

VFX and Shader Development
Unreal Engine Expertise
Niagara Systems Creation and Optimization
Material Graph Proficiency
Performance Optimization Techniques
Blueprint Scripting
Experience with Profiling Tools (e.g., Unreal Insights, Pix, RenderDoc)
AAA Game Development Experience
Collaboration with Cross-Functional Teams
Documentation and Best Practices Maintenance
Industry Trend Awareness
Mentoring and Training Skills

Tipps für deine Bewerbung 🫡

Understand the Role: Make sure you fully understand the responsibilities and requirements of the Senior Technical Artist - VFX/Shaders position. Tailor your application to highlight your relevant experience with VFX and shaders in Unreal or similar engines.

Showcase Your Experience: In your CV and cover letter, emphasize your previous work on AAA titles as a VFX Artist. Include specific examples of projects where you created and optimized VFX and shaders, particularly using Niagara Systems.

Highlight Collaboration Skills: Gunzilla values teamwork. Mention any experiences where you collaborated with other departments, such as Design or Env Art, to support shaders and VFX. This will demonstrate your ability to work in a multidisciplinary environment.

Stay Current with Industry Trends: Demonstrate your commitment to continuous improvement by mentioning any recent trends or techniques in VFX that you are familiar with. This shows that you are proactive and passionate about your field.

Wie du dich auf ein Vorstellungsgespräch bei Gunzilla Games vorbereitest

✨Showcase Your VFX Expertise

Be prepared to discuss your experience with VFX and shaders, particularly in Unreal Engine or similar platforms. Highlight specific projects where you've created or optimized Niagara Systems, as this will demonstrate your technical skills and relevance to the role.

✨Understand the Pipeline

Familiarize yourself with the VFX pipeline and be ready to explain how you would manage it. Discuss your approach to mentoring other artists and keeping documentation up to date, as Gunzilla values collaboration and knowledge sharing.

✨Stay Current with Industry Trends

Research the latest trends and techniques in VFX and shaders. Being able to discuss recent advancements or tools you've explored shows your commitment to continuous improvement and innovation, which aligns with Gunzilla's values.

✨Prepare for Technical Questions

Expect technical questions related to performance optimization and profiling tools like Unreal Insights or RenderDoc. Be ready to share your experiences diagnosing performance bottlenecks and how you resolved them in past projects.

Senior Technical Artist - VFX/Shaders
Gunzilla Games
Gunzilla Games
  • Senior Technical Artist - VFX/Shaders

    Frankfurt am Main
    Vollzeit
    48000 - 84000 € / Jahr (geschätzt)

    Bewerbungsfrist: 2027-04-24

  • Gunzilla Games

    Gunzilla Games

    50 - 100
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