Auf einen Blick
- Aufgaben: Create and support high-quality UI assets for our new AAA game, Off The Grid.
- Unternehmen: Join Gunzilla Games, an innovative AAA video game developer with a passion for player-first experiences.
- Vorteile: Enjoy unlimited paid vacation, flexible work options, health insurance, and more perks!
- Weitere Informationen: Diversity is key; all backgrounds are welcome to apply!
- Warum dieser Job: Be part of a creative team pushing the boundaries of gaming while working on exciting projects.
- Qualifikationen: 5+ years in UI art, strong portfolio, and experience with game development cycles required.
Das prognostizierte Gehalt liegt zwischen 48000 - 84000 € pro Jahr.
Founded in 2020, Gunzilla Games is the independent AAA video game developer and publisher behind the free-to-play mobile game TECHNOCORE, the gamer-first blockchain GUNZ, and the upcoming next-gen battle royale Off The Grid, in three metropolitan locations: Frankfurt, Germany (HQ); Kyiv, Ukraine; and London, UK. The company is helmed by CEO Vlad Korolov and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the games industry.
Gunzilla’s formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ, etc.) as well as Oscar-nominated screenwriter, director, and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, which has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer.
The Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis) , Dmitriy Markov, Technical Director (Metro Exodus, ARKTIKA.1) , Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO’s Chernobyl series) , Petr Cherkes, Creative Design Director (The Last of Us, Uncharted 3, Star Wars: The Old Republic ), Krasimir Nechevski, Animation Director (Adam, Book of the Dead ), Nikolas Gekko, Lead Art Director, (Call of Duty: WWII, Halo Infinite, Destiny ) and Kiran Pulicheri, Technical Art Director (Control, Far Cry 6).
OUR VALUES
- Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
- We Believe in Our People. We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we’re strong together, we thrive together.
- Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest caliber.
- Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
- Open & Honest. We believe in building trust through transparency and honest communication. We’re proud of who we are, what we stand for, and what we’re building.
Gunzilla Games is seeking a Senior UI Artist to work within our UI/UX team to create and support high-quality UI assets for our game OTG (Off The Grid), an all-new AAA Extraction Battle Royale shooter, currently available as Early Access on PlayStation5, Xbox Series X|S, and PC.
The Senior UI Artist is responsible for visual and interaction design that adheres to a cohesive style guide and supports consistency throughout visual elements and behaviours.
Responsibilities
As a Senior UI Artist, you will:
- Collaborate with a UX designer to figure out functionality and usability requirements.
- Design and create UI components (menus, stats and inventory screens, in-game HUD elements, etc.) from Visual Comps to completed Features.
- Collaborate and communicate with art directors, UI lead, UX designers, game designers, producers & programmers in the creation and implementation of the game UI.
- Contribute to the design and streamlining of UI tools and processes.
- 5+ years of professional experience in Visual/User Interface Art with a strong portfolio.
- Experience creating assets and styles for User Interfaces on at least one published game, console preferred, having completed an entire development cycle.
- Strong knowledge of user interface design, interaction design, motion graphics, information architecture, and the ability to generate design ideas.
- Degree in Graphic Design, Human-Computer Interaction, Interactive Media or equivalent work experience as a User Interface artist.
- Extensive experience with 2D art and authoring tools like Figma, Photoshop, Illustrator, and AfterEffects.
- Strong interpersonal and team skills.
- Strong traditional art skills.
- Experience working with 3D will be a plus.
- Ability to work with, instruct, and provide feedback to team members, externally and internally.
- Ability to work well in a team environment and redo/iterate on work throughout the development.
- Task-driven, self-motivated and proactive.
- Quick learner, able to rapidly pick up new software and workflow pipelines.
- Experience using Unreal Engine or other game engines a strong plus
- Unlimited Paid Vacation
- Paid Sick Leave
- Flexible Working
- Work from Home
- Health Insurance
- Bonuses
- English / German Courses
- Public Transportation
- Relocation & Accommodation Support
- Office Perks & Gym Membership
- Some benefits may vary depending on Location & position
Videogames are for everyone, so everyone should have the opportunity to create them. We’re looking for a huge variety of unique life experiences to help shape the worlds we’re developing, so promise your application will be given the same consideration as everyone else’s, regardless of your background.
THE RECRUITMENT PROCESS
Here’s what you can expect when applying at Gunzilla.
- Click on "Apply Here" on the page of the role and send us your CV via email.
- If selected to move to the next stage, you’ll be contacted by a member of our recruitment team.
- Some roles require a competency test, which the recruitment team will support you on.
- Zoom interviews will be conducted by your hiring manager, or you’ll be invited to meet us at our recruiting studio.
- Following your interview, we’ll contact you either way.
- If the interview went well but we feel you aren’t suited to the specific role, we’ll retain your details (with your permission) for future consideration.
Senior UI Artist Arbeitgeber: Gunzilla Games
At Gunzilla Games, we pride ourselves on being an exceptional employer, offering a vibrant work culture that fosters creativity and innovation in the heart of Frankfurt. Our commitment to employee growth is evident through unlimited paid vacation, flexible working arrangements, and comprehensive health benefits, ensuring our team members thrive both personally and professionally. Join us to collaborate with industry veterans on groundbreaking projects while enjoying unique perks like gym memberships and relocation support, all within a dynamic and inclusive environment.
StudySmarter Expertenrat🤫
Wir sind der Meinung, dass Sie so Senior UI Artist erhalten könnten
✨Tip Number 1
Familiarize yourself with Gunzilla Games' current projects, especially Off The Grid. Understanding the game's style and mechanics will help you tailor your portfolio to showcase relevant UI designs that align with their vision.
✨Tip Number 2
Highlight your experience with tools like Figma, Photoshop, and Unreal Engine in your discussions. Be ready to share specific examples of how you've used these tools to create engaging UI components in past projects.
✨Tip Number 3
Prepare to discuss your collaborative experiences with UX designers and other team members. Gunzilla values teamwork, so showcasing your ability to work well with others will be crucial during interviews.
✨Tip Number 4
Stay updated on the latest trends in UI/UX design and be ready to discuss how you can apply innovative ideas to enhance player engagement in Gunzilla's games. This shows your commitment to pushing boundaries, which aligns with their company values.
Wir glauben, dass du diese Fähigkeiten brauchst, um Senior UI Artist mit Bravour zu bestehen
Einige Tipps für deine Bewerbung 🫡
Understand the Company Culture:Familiarize yourself with Gunzilla Games' values and mission. Highlight how your personal values align with their commitment to innovation, player-first design, and teamwork in your application.
Showcase Your Portfolio:Include a strong portfolio that demonstrates your experience in UI design. Make sure to highlight any relevant projects, especially those related to game development, and explain your role in each project.
Tailor Your CV:Customize your CV to reflect the specific requirements of the Senior UI Artist position. Emphasize your 5+ years of experience, knowledge of design tools, and any relevant game titles you’ve worked on.
Craft a Compelling Cover Letter:Write a cover letter that not only outlines your skills and experiences but also expresses your passion for gaming and your desire to contribute to Gunzilla's innovative projects. Be sure to mention any familiarity with Unreal Engine or other game engines.
Wie man sich auf ein Vorstellungsgespräch bei Gunzilla Games vorbereitet
✨Showcase Your Portfolio
Make sure to bring a strong portfolio that highlights your best UI work. Focus on projects where you contributed significantly, especially those that went through an entire development cycle. Be prepared to discuss your design choices and the impact they had on user experience.
✨Understand the Game's Vision
Familiarize yourself with Gunzilla Games and their upcoming title, Off The Grid. Understand their values and how they prioritize player experience. This will help you align your answers with their vision during the interview.
✨Collaborative Mindset
Emphasize your ability to collaborate with various team members, including UX designers and art directors. Share examples of how you've successfully worked in teams to create cohesive UI designs, as this role requires strong interpersonal skills.
✨Be Ready for Technical Questions
Prepare for questions related to your technical skills, especially regarding tools like Figma, Photoshop, and Unreal Engine. Be ready to discuss your workflow and how you approach UI design challenges, showcasing your problem-solving abilities.