- Build detailed 3D environments in multiple different styles per project and art direction needs for use in previs, virtual production, and game cinematic projects
- Create and implement assets and art for scene composition and compelling level layout
- Perform worldbuilding, texturing, modeling, and implementation inside Maya, Substance, and Unreal
- Work from reference materials such as photography or concept art
- Package and export assets for delivery to production or vendors
Requirements
- 3+ years of game or film industry experience creating assets and environments
- Intermediate to advanced-level user of Maya, Substance, Zbrush, Unreal, Photoshop, Shotgun/Flow, Quixel Mixer, P4V
- Skilled in hard-surface modeling
- Experience in environment asset creation using contemporary, real-time rendering methods
- Knowledge of anatomy - proportions, muscle, and skeletal structures
- Understanding the import/export process to Unreal engine on both Static Mesh and Skeletal Mesh level, and being able to troubleshoot problems that may arise
- Knowledge of traditional animation and/or video game pipelines is required
- Good time management skills and efficient development processes, and the ability to apply those principles towards effectively meeting schedules and deadlines
- Ability to work from reference materials such as photography or concept art
Core Competencies
Demonstrates expertise in 3D environment creation and asset development for game and film industries, utilizing tools like Maya and Unreal Engine. Proficient in hard-surface modeling, texturing, and implementing assets while adhering to production schedules.
Highest-signal resume keywords
- Maya
- Unreal Engine
- Substance
- Hard-Surface Modeling
- Environment Asset Creation
ATS Optimization Keywords
Hard Skills
- 3D Environment Creation
- Asset Development
- Worldbuilding
- Texturing
- Modeling
- Implementation
- Real-Time Rendering
- Import/Export Process
- Troubleshooting
- Anatomy Knowledge
Soft Skills
- Time Management
- Efficient Development Processes
Industry Keywords
- Game Industry
- Film Industry
- Virtual Production
- Cinematic Projects
- Traditional Animation
- Video Game Pipelines
Tools & Technologies
- Zbrush
- Photoshop
- Shotgun/Flow
- Quixel Mixer
- P4V
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Environment Artist Arbeitgeber: Jobtailor
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