Level Designer - Star Citizen
Level Designer - Star Citizen

Level Designer - Star Citizen

Frankfurt am Main Vollzeit 42000 - 84000 € / Jahr (geschätzt) Kein Home Office möglich
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Auf einen Blick

  • Aufgaben: Join our team to design immersive locations for Star Citizen's Persistent Universe.
  • Arbeitgeber: Be part of Foundry 42 and Cloud Imperium Games, pioneers in the gaming industry.
  • Mitarbeitervorteile: Enjoy a creative work environment in Frankfurt with opportunities for international travel.
  • Warum dieser Job: Work on a groundbreaking game while collaborating with passionate designers and artists.
  • Gewünschte Qualifikationen: 3+ years in game production, experience with AAA titles, and a love for sci-fi.
  • Andere Informationen: Relocation to Frankfurt is required; bring your creativity to life in a dynamic team!

Das voraussichtliche Gehalt liegt zwischen 42000 - 84000 € pro Jahr.

We have an open spot for a (regular) Level Designer on the team that is working on the persistent universe part of Star Citizen. Have a read through the job posting and post any questions below or send me a PM.

Foundry 42 and Cloud Imperium Games is looking for a Level Designer to join our team in Frankfurt, Germany. Under the direction of the Lead Level Designer, you will be working with the other Level Designers and the Environment team to create modular and bespoke locations for the Star Citizen Persistent Universe (PU).

Responsibilities

  • Under the direction of the Live Game Director and Lead Level Designer, you will be working closely with the Environment team to design and whitebox layouts for our bespoke space/surface locations.
  • Designing layouts for rooms and components to be used with our procedural tech as well as using said tech to generate layouts for both space and surface locations.
  • Working with the Lead Level Designer and the Environment team to whitebox prototypes for modular components and common elements for our locations.
  • Working with the Environment team to ensure a balance between gameplay requirements and visual direction.
  • Contribute to design discussions and help solve various design challenges within the game’s setting.
  • Address feedback from user-testing, the development team, and design management.

Requirements

  • 3+ years of professional game production experience.
  • Good knowledge of the game development process.
  • Previous experience creating realistic and believable locations for AAA games.
  • Experience working on at least 1 large-scale, 3D title.
  • Ability to create design proposals for peer reviews.
  • Focused, motivated, and effective on all tasks through completion.
  • Positive team-oriented attitude.
  • Proactive and self-motivated with good organizational and problem-solving skills.
  • Ability to complete tasks within given time constraints.
  • Experience with current 3D game engines.
  • Interest in Science Fiction based genres/themes (games, books, movies).
  • Willing to relocate to Frankfurt am Main, Germany.
  • International travel may be required as part of the role.

Pluses

  • Good knowledge of Lumberyard and/or CryEngine.
  • Knowledge of architectural and spatial design for building believable environments.
  • Experience from multi-studio development.
  • Knowledge of Confluence or other documentation systems.
  • Shipped (from pre-production to release) 1 large-scale, 3D title (PC, current/next-gen consoles).

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Level Designer - Star Citizen Arbeitgeber: Mapcore

At Foundry 42 and Cloud Imperium Games, we pride ourselves on fostering a collaborative and innovative work environment in the heart of Frankfurt, Germany. As a Level Designer, you will not only contribute to the creation of immersive worlds for Star Citizen but also benefit from our commitment to employee growth through mentorship and professional development opportunities. Join us and be part of a passionate team that values creativity, teamwork, and a shared vision for pushing the boundaries of gaming.
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Kontaktperson:

Mapcore HR Team

StudySmarter Bewerbungstipps 🤫

So bekommst du den Job: Level Designer - Star Citizen

✨Tip Number 1

Make sure to showcase your experience with AAA games in your discussions. Highlight specific projects where you created realistic environments, as this will resonate well with the team at Foundry 42.

✨Tip Number 2

Familiarize yourself with the unique aspects of Star Citizen and its persistent universe. Understanding the game's mechanics and design philosophy will help you contribute meaningfully during interviews.

✨Tip Number 3

Demonstrate your knowledge of current 3D game engines, especially Lumberyard or CryEngine, if you have it. Being able to discuss your technical skills confidently can set you apart from other candidates.

✨Tip Number 4

Show your passion for science fiction themes! Whether through personal projects or discussions about your favorite sci-fi games, expressing your enthusiasm can help you connect with the team.

Diese Fähigkeiten machen dich zur top Bewerber*in für die Stelle: Level Designer - Star Citizen

3D Game Design
Level Design
Prototyping
Whiteboxing
Game Development Process
Modular Design
Gameplay Balancing
User Testing Feedback Integration
Team Collaboration
Problem-Solving Skills
Time Management
Knowledge of 3D Game Engines
Interest in Science Fiction
Architectural and Spatial Design
Documentation Skills

Tipps für deine Bewerbung 🫡

Understand the Role: Make sure to thoroughly read the job description for the Level Designer position. Understand the responsibilities and requirements, especially the need for experience in creating realistic locations for AAA games.

Tailor Your Portfolio: Include examples of your previous work that showcase your ability to design modular and bespoke locations. Highlight any projects where you used 3D game engines or worked on large-scale titles.

Craft a Strong Cover Letter: Write a cover letter that reflects your passion for game design and your interest in science fiction themes. Mention specific experiences that align with the job requirements and how you can contribute to the team.

Proofread Your Application: Before submitting, double-check your CV, portfolio, and cover letter for any errors. Ensure that all documents are well-formatted and clearly present your skills and experiences relevant to the Level Designer role.

Wie du dich auf ein Vorstellungsgespräch bei Mapcore vorbereitest

✨Showcase Your Portfolio

Make sure to bring a well-organized portfolio that highlights your previous work in level design. Include examples of realistic and believable locations you've created, especially for AAA games, as this will demonstrate your experience and skills effectively.

✨Understand the Game's Vision

Familiarize yourself with Star Citizen and its persistent universe. Understanding the game's mechanics, themes, and visual direction will help you align your design proposals with the company's vision during discussions.

✨Prepare for Design Challenges

Be ready to discuss how you approach design challenges. Think of specific examples from your past experiences where you successfully addressed feedback or solved complex design issues, as this will showcase your problem-solving skills.

✨Emphasize Team Collaboration

Highlight your ability to work within a team, especially with environment artists and other designers. Share examples of how you've contributed to team discussions and collaborated on projects, as a positive team-oriented attitude is crucial for this role.

Level Designer - Star Citizen
Mapcore
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  • Level Designer - Star Citizen

    Frankfurt am Main
    Vollzeit
    42000 - 84000 € / Jahr (geschätzt)

    Bewerbungsfrist: 2027-03-31

  • M

    Mapcore

    50 - 100
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