Sr. Level Designer - Foundry 42 (Star Citizen)
Sr. Level Designer - Foundry 42 (Star Citizen)

Sr. Level Designer - Foundry 42 (Star Citizen)

Frankfurt am Main Vollzeit 43200 - 72000 € / Jahr (geschätzt) Kein Home Office möglich
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Auf einen Blick

  • Aufgaben: Design epic space stations and planetary locations for the Star Citizen universe.
  • Arbeitgeber: Join Foundry 42, a leading game studio in Frankfurt, creating immersive experiences for gamers.
  • Mitarbeitervorteile: Work in a creative environment with a passionate team and opportunities for professional growth.
  • Warum dieser Job: Be part of an innovative project that shapes the future of gaming and storytelling.
  • Gewünschte Qualifikationen: 4+ years in game production, experience with AAA titles, and a passion for design.
  • Andere Informationen: Relocation to Frankfurt is required; knowledge of CryENGINE is a plus.

Das voraussichtliche Gehalt liegt zwischen 43200 - 72000 € pro Jahr.

Sr. Level Designer – Foundry 42 (Star Citizen)

We are looking for an additional Level Designer for our team in Frankfurt, Germany. Preferably someone with enough experience for a Senior position. We are working on space stations, satellites, planetary outposts, cities, and other exciting locations in the persistent universe of Star Citizen.

Foundry 42 in Frankfurt, Germany is looking for a talented Senior Level Designer to work with the Design Director, Lead Level Designer, and Systems Designers on crafting unique and fun gameplay and story experiences for Star Citizen.

Responsibilities:

  • Design and develop layouts for space stations and planetary locations for the Persistent Universe (PU) under the directions of the Lead Level Designer and Design Director.
  • Design and create fun, exciting, sandbox gameplay environments from paper designs/concepts to final quality using given tools of the engine.
  • Be a leader within the department for cleanly implementing content with our designer tools and scripting language.
  • Work closely with the Lead Level Designer, Design Director, and the design team to craft new gameplay experiences for environmental playgrounds and AI encounters.
  • Use expert data analysis skills to plot how the game is being used. Draw conclusions and make recommendations for how to improve the experience.
  • Routinely collect feedback from testing, the development team, and design management.
  • Work closely with Environment Art to ensure a perfect balance between gameplay layout and visual direction.
  • Work closely with narrative design to ensure the story is carried well throughout the level.
  • Contribute to design discussions and help solve complex design challenges within the game’s setting.
  • Contribute to tools and workflow development, highlighting bottlenecks or suggesting areas where tools could improve workflow.

Requirements:

  • 4+ years of professional game production experience in a Level Designer capacity.
  • Previous experience creating high-quality levels for AAA games.
  • Thorough knowledge of the game development process.
  • Shipped (from pre-production to release) 1-2+ large scale, 3D titles (PC, current/next-gen consoles).
  • Experience with next generation AAA game engines.
  • Excellent sense for design and creating outstanding user experiences.
  • Focused, motivated, and effective on all tasks through completion.
  • Keep a positive team-oriented attitude.
  • Be proactive and self-motivated, work without direct supervision.
  • Ability to complete tasks within given time constraints.
  • Excellent English communication and written skills.
  • Willing to relocate to Frankfurt am Main, Germany.

Pluses:

  • Knowledge with CryENGINE, especially the Sandbox toolset.
  • FPS experience.
  • Strong interest in science fiction-based themes.
  • Interest in architecture and the layout of functional spaces.

#J-18808-Ljbffr

Sr. Level Designer - Foundry 42 (Star Citizen) Arbeitgeber: Mapcore

At Foundry 42 in Frankfurt, Germany, we pride ourselves on being an exceptional employer that fosters creativity and innovation in the gaming industry. Our collaborative work culture encourages professional growth, offering opportunities to lead exciting projects within the expansive universe of Star Citizen. With a focus on employee well-being and a passion for crafting immersive experiences, we provide a unique environment where talented individuals can thrive and make a meaningful impact.
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Kontaktperson:

Mapcore HR Team

StudySmarter Bewerbungstipps 🤫

So bekommst du den Job: Sr. Level Designer - Foundry 42 (Star Citizen)

✨Tip Number 1

Make sure to showcase your previous experience with AAA games, especially any large-scale projects you've worked on. Highlight specific examples of levels you've designed and the impact they had on gameplay.

✨Tip Number 2

Familiarize yourself with the CryENGINE and its Sandbox toolset. If you have experience with these tools, be ready to discuss how you've used them in past projects to create engaging environments.

✨Tip Number 3

Demonstrate your ability to collaborate with different teams, such as Environment Art and Narrative Design. Prepare examples of how you've successfully integrated visual direction and storytelling into your level designs.

✨Tip Number 4

Stay updated on the latest trends in game design and user experience. Being able to discuss current industry standards and how they can be applied to enhance gameplay in Star Citizen will set you apart.

Diese Fähigkeiten machen dich zur top Bewerber*in für die Stelle: Sr. Level Designer - Foundry 42 (Star Citizen)

Level Design
Game Development Process
3D Modeling
Gameplay Scripting
Data Analysis
User Experience Design
Collaboration with Art Teams
Environmental Design
Feedback Collection and Implementation
Problem-Solving Skills
Proficiency in Game Engines (e.g., CryENGINE)
Time Management
Communication Skills
Creativity in Gameplay Design
Interest in Science Fiction Themes

Tipps für deine Bewerbung 🫡

Understand the Role: Make sure to thoroughly read the job description for the Sr. Level Designer position. Understand the responsibilities and requirements, especially the need for experience with AAA games and level design.

Tailor Your CV: Customize your CV to highlight relevant experience in level design, particularly any work on large-scale 3D titles. Emphasize your knowledge of game engines and any specific tools mentioned, like CryENGINE.

Craft a Compelling Cover Letter: Write a cover letter that showcases your passion for game design and your interest in science fiction themes. Mention specific projects you've worked on that align with the responsibilities of the role.

Showcase Your Portfolio: Include a link to your portfolio that demonstrates your level design skills. Highlight projects that showcase your ability to create engaging gameplay environments and your understanding of user experience.

Wie du dich auf ein Vorstellungsgespräch bei Mapcore vorbereitest

✨Showcase Your Portfolio

Make sure to bring a well-organized portfolio that highlights your best level design work. Include examples of space stations, planetary locations, and any AAA titles you've worked on. Be prepared to discuss your design choices and the impact they had on gameplay.

✨Understand the Game's Vision

Familiarize yourself with Star Citizen and its persistent universe. Understand the gameplay mechanics, story elements, and design philosophy. This will help you align your ideas with the company's vision during the interview.

✨Demonstrate Collaboration Skills

Since the role involves working closely with various teams, be ready to discuss your experience in collaborative environments. Share examples of how you've successfully worked with artists, narrative designers, and other level designers to create cohesive gameplay experiences.

✨Prepare for Technical Questions

Expect questions about your experience with game engines, especially if you have knowledge of CryENGINE. Be ready to discuss your familiarity with tools and scripting languages, as well as how you've used data analysis to improve gameplay.

Sr. Level Designer - Foundry 42 (Star Citizen)
Mapcore
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  • Sr. Level Designer - Foundry 42 (Star Citizen)

    Frankfurt am Main
    Vollzeit
    43200 - 72000 € / Jahr (geschätzt)

    Bewerbungsfrist: 2027-03-29

  • M

    Mapcore

    50 - 100
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