Responsibilities
- Creation of special battle effects: explosions, magic spells, soda jets, lightning, etc. We work at the intersection of sprite sequences and the capabilities of the Particle System;
- Parametric animation of UI elements (curves);
- Creation of the necessary assets and technical preparation for integration (atlases and that’s all);
- Adjustment and writing of simple shaders (animation of arrows, run of highlights);
- Close interaction with the art team and the development team;
SKILLS
- 2+ years of experience in developing effects for mobile games on Unity3D;
- Work in the style of effects Kids VS Zombies;
- Understanding of hardware and limited capabilities of mobile devices;
- Knowledge of Unity3D, ability to work with content;
SUPER POWER
- Experience with video editors (for example, After Effects) for prototyping effects;
- Skills in writing simple shaders for Unity3D;
- Knowledge of C#;
OFFER
- Super-comfortable and cozy office in Saint Petersburg;
- Employment in an American company.
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Kontaktperson:
Realtimevfx HR Team