Responsibilities Profile and optimize game performance (CPU, GPU, Memory) using standard industry tools (e.g., Unreal Insights, RenderDoc) Act as a technical guardian for the art team, ensuring assets meet performance standards and naming conventions Develop and maintain efficient art pipelines and tools (editor utilities, validators) to streamline workflows Investigate and solve complex rendering and stability issues related to new UE5 technologies (Nanite, Lumen) Collaborate closely with the Asset Leads to improve scalability across platforms Support the team in implementing and optimizing complex material shaders Requirements Professional experience as a Technical Artist in the games industry Deep understanding of Unreal Engine 5, including profiling and debugging tools Experience with memory management and asset validation workflows Solid understanding of 3D math and rendering pipelines Proficiency in German Bonus Skills Strong knowledge of Python or Blueprints for tool creation Experience with Blender scripting and pipelines Passion for space or sci-fi games
TECHNICAL ARTIST (f/m/d) - System Engineering / Admin, Anwendungsentwicklung, Ingenieur
TECHNICAL ARTIST (f/m/d) - System Engineering / Admin, Anwendungsentwicklung, Ingenieur
Vollzeit Vor Ort