Senior Game Build Engineer

Senior Game Build Engineer

Vollzeit 125000 - 150000 € / Jahr (geschätzt) Homeoffice (teilweise)
Rushdown Studios

Auf einen Blick

  • Aufgaben: Entwickle und optimiere Build-Systeme für spannende Multiplayer-Spiele.
  • Unternehmen: Rushdown Studios, ein kreatives Co-Dev-Studio von Spiele-Veteranen.
  • Vorteile: Attraktives Gehalt, flexible Arbeitszeiten, Gesundheitsleistungen und jährliches Gaming-Budget.
  • Weitere Informationen: Dynamisches Umfeld mit großartigen Karrieremöglichkeiten und einem Fokus auf Teamarbeit.
  • Warum dieser Job: Gestalte die Zukunft von Multiplayer-Spielen und arbeite mit einem leidenschaftlichen Team.
  • Qualifikationen: Erfahrung mit CI/CD-Pipelines und Automatisierungstools erforderlich.

Das prognostizierte Gehalt liegt zwischen 125000 - 150000 € pro Jahr.

Founded by games industry veterans, Rushdown was created with a simple philosophy in mind: We believe that when talented developers are consistently challenged and given clear ownership of their work, extraordinary things will happen.

As a co-dev game studio, we now focus on solving some of the most difficult problems that face multiplayer games — and we bring our experience working on games like PUBG, League of Legends, and Rocket League with us.

We truly love the work we do and we want to funnel our passion and expertise into features and games that billions of players will enjoy worldwide.

Our Role

Rushdown Studios is looking for an experienced Game Build Engineer to join us in support of an existing partner studio!

In this role, you’ll work alongside our existing team to improve infrastructure reliability and automate infrastructure creation, builds, and deployments for a large-scale game development project.

Our ideal candidate is a self-motivated and demonstrated team player with the ability to juggle and jump between different tasks as necessary.

Work

Location: Rushdown Studios is based in Saratoga Springs, NY and we have a strong preference for local candidates willing to work from our office on a hybrid basis (i. e., Tuesday-Thursday) or fully remote candidates in the Eastern United States.

However, we’re always open to expanding our list of remote-eligible states for the right candidate, as well.

Responsibilities

  • Implement and maintain build systems for multiple target platforms (e. g., PC, Xbox, Play Station).
  • Deploy infrastructure-as-code for cloud resources using tools like Terraform, Cloud Formation, Azure Bicep, or Azure Resource Manager templates.
  • Design and develop CI/CD pipelines for game builds and deployments.
  • Automate game asset packaging and distribution workflows.
  • Optimize build times and artifact management for large game projects.

Requirements

  • Experience with CI/CD pipelines in Team City for game development projects.
  • Familiarity with version control systems for large binary assets.
  • Proficiency in automation tools (e. g., MSBuild, Fast Build, Incredibuild).
  • Experience scripting with languages like Python, Power Shell, or Groovy.
  • Understanding of game packaging and deployment requirements for different platforms.
  • Experience compiling code and/or managing pipelines that compile code.
  • Ability to debug unexpected issues that arise during development.
  • Experience working with cloud providers (e. g. Azure, AWS, GCP).
  • Willingness to selflessly put player experiences first — before even your own code and ego.
  • Proactive approach to communication, particularly when it comes to unblocking yourself and navigating obstacles as part of a team.
  • Nice-to-Haves
  • Experience with build systems like Jenkins, Team City, or Azure Dev Ops, specifically for game development projects.
  • Experience with game engine build pipelines (e. g., in Unreal, Unity, or proprietary engines).
  • Knowledge of game development workflows and asset management.
  • General understanding of C-family programming languages.
  • Previous work using version control for game development (e. g., Perforce, Git LFS).

Benefits

Please note that final base pay will ultimately depend upon a combination of factors, including your prior experience, general qualifications, and broader skill set.

  • 9 Paid Holidays plus Flexible PTO and Annual Winter Break Closure
  • Medical, Dental, and Vision Insurance
  • Annual Video Game Budget
  • 401(k) Retirement Plan
  • Paid Parental Leave

EEO Statement

At Rushdown Studios, we believe that we’re made better by each of the different perspectives that our team members bring to the table.

We said it above, and we’ll say it again: We want to hear from you, even if you don’t meet all of the requirements for a specific role.

We’re also an equal opportunity employer and we do not discriminate on the basis of race, color, ancestry or national origin, religion, physical or mental disability, age, sex, including pregnancy, sexual orientation, gender, gender identity, or gender expression, medical condition, genetic information, or marital, military, or veteran status.

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Senior Game Build Engineer Arbeitgeber: Rushdown Studios

Rushdown Studios ist ein hervorragender Arbeitgeber, der eine inspirierende Arbeitsumgebung für talentierte Entwickler bietet. Mit einem starken Fokus auf Teamarbeit und persönlichem Wachstum, unterstützt das Unternehmen seine Mitarbeiter durch flexible Arbeitsmodelle, umfassende Sozialleistungen und eine Kultur, die Vielfalt und Kreativität schätzt. In Saratoga Springs, NY, profitieren die Mitarbeiter von einer lebendigen Gemeinschaft und der Möglichkeit, an spannenden Projekten in der Spieleentwicklung zu arbeiten, die Millionen von Spielern weltweit begeistern werden.

Rushdown Studios

Kontaktdaten:

Rushdown Studios Recruiting-Team

Wir glauben, dass du diese Fähigkeiten brauchst, um Senior Game Build Engineer mit Bravour zu bestehen

CI/CD-Pipelines
TeamCity
Versionskontrollsysteme
Automatisierungstools
MSBuild
FastBuild
Incredibuild