pSceneMe is a Swiss, venture-backed startup building real-world data and technology for robotics, spatial AI and assistive systems. We are looking for a hands-on engineer to develop our 3D tools and workflows. /ph3Description /h3pYou will use Unreal Engine to turn complex real-world data into useful digital representations. Working closely with our computer vision and software engineers, you will shape our technical approach and take tools from prototype to practical use. /ph3Minimum Qualifications /h3ulliUnreal Engine development experience, including C++ and Blueprints. /liliStrong understanding of 3D graphics, geometry and spatial concepts. /liliExperience building software tools or interactive 3D applications. /li /ulh3Preferred Qualifications /h3ulliExperience with real-world 3D data, computer vision, simulation or digital twins. /li /ulpSceneMe welcomes different backgrounds, experiences and ways of thinking. Accessibility is central to our mission and workplace. /p #J-18808-Ljbffr
3D Tools Engineer (Unreal Engine)