Frontend Engineer, 2D Editor (Geometry)

Frontend Engineer, 2D Editor (Geometry)

Vollzeit Vor Ort
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Synaps is building a new standard for architectural design with AI. The editor is our core product, and we’re looking for an engineer who knows how these systems actually work: geometry, state machines, precision tooling, and fast interaction loops. If you’ve built complex editors before, or always wanted to, this is the right place. Es kann sein, dass sich eine große Anzahl von Bewerbern auf diese Stelle bewirbt. Schicken Sie daher Ihren Lebenslauf und Ihre Bewerbung so schnell wie möglich ab. What you’ll work on You’ll own the interaction logic behind our 2D editor, the part that makes drawing feel precise, fast, and predictable. Tools for polylines, walls, windows, openings, and constraints Snapping, intersections, guides, and measurement tools Hit detection, selection, and transform behavior Reliable undo and redo Collaborative editing powered by CRDTs (Loro) Spatial indexing for performance (r-trees and similar) You won’t touch the rendering engine layer. This role is about the brains of the editor: geometry, state, and user interaction. Our stack React and TypeScript XState (every tool is state-machine driven) Jotai for local state Loro CRDT for multiplayer state Canvas rendering handled separately (you interface with the logic, not the GPU) What you bring Strong experience building interactive, tool-driven products: Figma-like editors, CAD tools, GIS systems, game editor tooling, or anything with real-time manipulation Comfortable with applied geometry: intersections, projections, angle constraints, and vector math Understanding of linear algebra at the level needed for precise 2D interactions Ability to implement or adapt known algorithms Experience with XState or similar state machine architectures Familiarity with spatial data structures for fast interaction Disciplined about performance, correctness, and UX feel Nice to have Experience with collaborative or real-time editors A sense for spatial UI and design tools Curiosity about parametric and constraint-based systems How we work We’re a startup. You get real ownership, move fast, and build core product. The editor is the heart of Synaps, and your work directly shapes how people design spaces. We’re building a small team of sharp, creative builders who want to be early at a generational company. xhdzyng We care deeply about craft, ship world-class products, and expect a high bar. If that resonates with you, this is the place. Perks and benefits Competitive compensation Flexible, trust-based work setup Relocation and visa support Offsites that aren’t cringe Device of choice Five weeks of paid vacation Hiring process Screening call, 30 min, remote Technical assignment, 3 to 4 hours, remote or in-person Founders interview, 1 hour, remote or in-person Meet the team, 2 hours, remote or in-person #J-18808-Ljbffr

Frontend Engineer, 2D Editor (Geometry) Arbeitgeber: Synaps

Synaps ist ein hervorragender Arbeitgeber, der Ihnen die Möglichkeit bietet, an der Spitze der Architekturdesign-Plattformen im AI-Zeitalter zu arbeiten. Mit einem flexiblen und vertrauensbasierten Arbeitsumfeld fördern wir eine Kultur der Kreativität und Innovation, in der Sie Ihre Fähigkeiten im Produktmarketing voll entfalten können. Bei uns haben Sie die Chance, sich kontinuierlich weiterzuentwickeln und aktiv an der Gestaltung unserer Markenbotschaft und Markteinführungsstrategien mitzuwirken, während Sie eng mit talentierten Teams aus Produkt, Design und Technik zusammenarbeiten.

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Synaps Recruiting-Team