Description
Location: Berlin, Germany or remote
Contract: On-payroll Part-time (20h/week), fixed-term, Berlin-based, or remote freelance within +/-4h of CET.
Expected Start Date: 01.09.2026
The Business Development & Publishing Manager is responsible for running the commercial side of
Torpor Games’ titles: how they sell, where they sell, and how the studio works with store platforms.
This role supports sales strategy and owns reporting, day-to-day relationships with storefronts and
distribution partners, working across data analysis and partner negotiation.
Location: Berlin, Germany or remote
Contract: On-payroll Part-time (20h/week), fixed-term, Berlin-based, or remote freelance within +/-4h of CET.
Expected Start Date: 01.09.2026
The Business Development & Publishing Manager is responsible for running the commercial side of
Torpor Games’ titles: how they sell, where they sell, and how the studio works with store platforms.
This role supports sales strategy and owns reporting, day-to-day relationships with storefronts and
distribution partners, working across data analysis and partner negotiation.
Requirements
Essential qualifications
• Experience in games business development, publishing, or platform relations.
• Familiarity with PC, mobile, and ideally console storefront backend tools.
• Confident working with sales data and reporting tools.
• Good at building relationships and negotiation.
• Excellent written and spoken English.
• Self-directed and proactive.
Preferred qualifications
• An existing network of platform and distribution contacts.
• Experience with deep branching narrative games such as Suzerain.
Essential qualifications
• Experience in games business development, publishing, or platform relations.
• Familiarity with PC, mobile, and ideally console storefront backend tools.
• Confident working with sales data and reporting tools.
• Good at building relationships and negotiation.
• Excellent written and spoken English.
• Self-directed and proactive.
Preferred qualifications
• An existing network of platform and distribution contacts.
• Experience with deep branching narrative games such as Suzerain.