Description
Location: Berlin, Germany
Contract type: On-Payroll, Full-time (40h/week), fixed-term contract (with a strong possibility of extension or conversion to permanent employment based on performance and project requirements)
Expected Start Date: 01.07.2026
The Game Designer is responsible for designing and iterating gameplay systems and player-facing features for Suzerain: Project Vanguard. This role shapes how player decisions are presented, processed, and reflected across the campaign, ensuring that mechanics, pacing, and reactivity support a coherent and engaging experience within the Suzerain format. The Game Designer works closely with narrative, UX, technical, production, and QA counterparts from concept through implementation.
Location: Berlin, Germany
Contract type: On-Payroll, Full-time (40h/week), fixed-term contract (with a strong possibility of extension or conversion to permanent employment based on performance and project requirements)
Expected Start Date: 01.07.2026
The Game Designer is responsible for designing and iterating gameplay systems and player-facing features for Suzerain: Project Vanguard. This role shapes how player decisions are presented, processed, and reflected across the campaign, ensuring that mechanics, pacing, and reactivity support a coherent and engaging experience within the Suzerain format. The Game Designer works closely with narrative, UX, technical, production, and QA counterparts from concept through implementation.
Requirements
Essential qualifications
Essential qualifications
- Proven experience as a game designer on narrative-driven and/or systems-focused games.
- Strong understanding of decision-based design, state management, and consequence-driven gameplay.
- Ability to translate high-level design goals into clear, implementable systems and specifications.
- Experience collaborating closely with writers, narrative designers, UX, engineers, and producers.
- Strong analytical and balancing skills related to pacing, progression, and player pressure.
- Clear written communication skills and experience producing structured design documentation.
- Comfort working with task tracking and documentation tools in a production environment.
- Prior experience working on Suzerain or familiarity with its design format and systems.
- Experience designing political, strategy, or simulation-driven gameplay.
- Familiarity with UI-heavy or text-forward game interfaces.
- Experience iterating on live or content-heavy projects within milestone-driven schedules.