Senior Gameplay Programmer — The Conformist (M/F/D)

Senior Gameplay Programmer — The Conformist (M/F/D)

Berlin Vollzeit 63000 - 77000 € / Jahr (geschätzt) Vor Ort
Torpor Games

Auf einen Blick

  • Aufgaben: Entwickle Gameplay-Features für ein spannendes 3D-RPG und arbeite eng mit Künstlern zusammen.
  • Unternehmen: Innovatives Spieleentwicklungsstudio in Berlin mit kreativer Atmosphäre.
  • Vorteile: Attraktives Gehalt, flexible Arbeitszeiten und Möglichkeiten zur beruflichen Weiterentwicklung.
  • Weitere Informationen: Dynamisches Team mit großartigen Wachstumschancen in der Gaming-Branche.
  • Warum dieser Job: Gestalte fesselnde Spielerlebnisse und bringe deine Ideen in ein einzigartiges Spiel ein.
  • Qualifikationen: Mindestens 5 Jahre Erfahrung in der Spieleentwicklung und starke Unity-Kenntnisse.

Das prognostizierte Gehalt liegt zwischen 63000 - 77000 € pro Jahr.

Description

Location: Berlin, Germany
Contract type: On-Payroll, Full-time (40h/week), fixed-term contract (with a strong possibility of extension or conversion to permanent employment based on performance and project requirements)

  • Expected
  • Start

The Senior Gameplay Programmer will handle day-to-day gameplay implementation on The Conformist, a 3D RPG built in Unity with systemic features running over an underlying simulation.

The role covers the full breadth of 3D gameplay work — animation, characters, cameras, world interaction, and UI — and owns the practical side of getting art content into the game, working closely with 3D artists, technical artists, and animators to keep the pipeline running reliably in production.

The Senior Gameplay Programmer will also implement the game's systemic features and AI behaviour, translate narrative and design intent into working gameplay, and build editor tooling that removes friction for the wider team.

The role collaborates closely with design, narrative, and art to keep the game performant and stable throughout development.

Requirements

Essential qualifications

  • 5+ years of professional programming experience in game development, with at least one to two shipped 3D titles.
  • Strong proficiency with Unity and C#, including gameplay architecture, system design, and editor tooling.
  • Working knowledge across the full breadth of 3D gameplay implementation in

Unity: animation systems (Animator, state machines, blending, IK, retargeting), character controllers, navigation, cameras, scene composition, and asset streaming via Addressables.

  • Practical experience with a DCC-to-Unity art pipeline (Blender, Maya, or equivalent) and the ability to work directly alongside 3D artists, technical artists, and animators — importing, configuring, and troubleshooting animated characters, props, and environments, with enough shared vocabulary to diagnose issues on both sides of the pipeline.
  • Experience implementing narrative-driven gameplay, including dialogue presentation, state management, and data-driven content.
  • Experience implementing strategy or simulation systems — turn structures, resource and economy models, and rule-driven mechanics running over an underlying simulation — that stay readable and debuggable as they grow.
  • Experience implementing UI to spec and working fluently with UI designers, including translating visual designs into working, responsive interfaces.
  • Strong optimization skills within fixed hardware budgets, including gamepad-first input, hands-on profiling of CPU, GPU, and memory, and driving measurable improvements rather than treating performance as an end-of-project pass.
  • Preferred qualifications
  • Experience shipping to console platforms, including certification requirements and platform-specific constraints.
  • Experience on narrative RPGs, immersive sims, or comparable story-led 3D projects.
  • Experience implementing game AI and agent decision-making, whether opponent AI for strategy systems or NPC behaviour in a 3D world.
  • Experience with utility AI, behaviour trees, GOAP, or comparable decision-making architectures.
  • Familiarity with a Figma-to-Unity UI pipeline, or comparable design-handoff workflows.
  • Familiarity with shader authoring, VFX, or technical art workflows.
  • Experience with localization workflows in content-heavy projects.
  • Experience building internal tools or editor extensions to support artists, designers, and writers.
  • Experience with political, economic, or social simulation mechanics.
  • Experience working in small teams with multiple concurrent projects.

Senior Gameplay Programmer — The Conformist (M/F/D) Arbeitgeber: Torpor Games

Als Arbeitgeber in Berlin bieten wir Ihnen die Möglichkeit, Teil eines kreativen und dynamischen Teams zu werden, das sich leidenschaftlich für innovative Spielkonzepte einsetzt. Unsere Unternehmenskultur fördert Zusammenarbeit und persönliche Entwicklung, während wir Ihnen attraktive Vorteile wie flexible Arbeitszeiten und Weiterbildungsmöglichkeiten bieten. Bei uns haben Sie die Chance, Ihre Ideen in einem inspirierenden Umfeld zu verwirklichen und an bedeutenden Projekten mitzuarbeiten.

Torpor Games

Kontaktdaten:

Torpor Games Recruiting-Team

Wir glauben, dass du diese Fähigkeiten brauchst, um Senior Gameplay Programmer — The Conformist (M/F/D) mit Bravour zu bestehen

Unity
C#
3D Gameplay Implementation
Animation Systems
Character Controllers
Navigation
UI Implementation