Technical Animator- Unreal
Technical Animator- Unreal

Technical Animator- Unreal

Vollzeit Kein Home Office möglich
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About Worlds

Worlds is a new remote-first studio from former veterans of Epic Games.

Founded in 2022 and backed by Griffin Gaming Partners (investors in Scopely, Marvel Snap, Frostgiant), we’re pushing the limits of Unreal Engine to create PC titles defined by novel mechanics and graphical excellence.

Responsibilities

  • Create & maintain animation blueprints inside UE, ensuring compliance to technical, aesthetic and gameplay constraints.
  • Develop and debug animation systems using responsive state machines, blend trees, IK usage & animation layering.

Requirements

  • 1 year of experience working as a Technical Animator.
  • Extensive knowledge of Unreal Engine systems, including animation blueprints and control rig.
  • Understanding of fundamental animation and rigging principles.
  • Experience with Maya is a plus.

What We Offer :

  • Accelerated Promotion Cycle : Successful employees advance and gain responsibility quickly.
  • Innovation-Driven Environment : Work on groundbreaking projects that push the limits of what’s possible in gaming.
  • Remote-First Culture : Open to candidates worldwide, with a work environment that values results over hours clocked in.

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Kontaktperson:

Worlds HR Team

Technical Animator- Unreal
Worlds
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  • Technical Animator- Unreal

    Vollzeit

    Bewerbungsfrist: 2027-01-09

  • W

    Worlds

    50 - 100
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